Ruth López is a Unity game developer and generalist with 12 years of experience, strongest in programming and code architecture and currently building games at Mega Cat Studios. She excels at gameplay systems, performance and memory profiling, and applying complex algorithms and math to solve challenging game problems. Comfortable wearing many hats, Ruth has shipped VR/AR, mobile and PC projects, taught Unity courses for Platzi, and led indie teams as a co-founder and lead programmer. Her open-source contributions include practical Phaser tilemap examples that improve collision and digging mechanics, reflecting a habit of polishing engine-edge issues. Based in La Paz, Bolivia, she pairs rapid tool-learning (from Blender to Arduino) with a collaborative, git-centric workflow across both small teams and large studios. Colleagues rely on her to turn ambiguous requirements into robust, maintainable systems that scale in performance-sensitive games.
12 years of coding experience
7 years of employment as a software developer
Informatics Computer Science, Informatics Computer Science at Universidad Mayor de San Andrés
Contains hundreds of source code examples and related media for the Phaser HTML5 Game Framework.
Role in this project:
Front-end Developer
Contributions:7 commits, 5 PRs, 1 comment in 1 day
Contributions summary:Ruth primarily contributed to example code for the Phaser HTML5 game framework, focusing on tilemap implementations. Their work involved creating examples that showcase tilemap features, including digging mechanics, multilayered collision detection, and fixing sizing issues. The user also corrected errors and added contact information to the example files.
Contributions:141 pushes, 8 branches in 1 year 4 months
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Ruth López - Unity Game Developer at Mega Cat Studios