Summary
Ruudy Liu is a Staff Software Engineer in the Greater Seattle Area with seven years of hands-on experience building XR, gaming, and generative AI products across Meta, Niantic, Microsoft, TikTok and Facebook Reality Labs. He blends deep systems expertise—graphics pipelines, performant CPU/GPU shader and multithreaded optimization, game AI and simulation—with a designer’s sensibility from film, VFX and animation, enabling smooth cross-disciplinary prototypes to production features. At Meta he focuses on XR developer platform tooling and LLM/2D/3D GenAI services, after leading AR platform and interactive teams at TikTok and shipping gameplay systems for Pokémon Go at Niantic. He’s comfortable spanning frontend and backend, bespoke DCC tooling and synthetic data/simulation pipelines, and has repeatedly driven collaboration between design and engineering. Notably, his background in filmmaking, music composition and teaching gives him an unusual edge in user experience and narrative-driven interactive systems.
8 years of coding experience
4 years of employment as a software developer
Master's degree, Film and Computer Animation, Master's degree, Film and Computer Animation at Rochester Institute of Technology
Master's degree, Interactive Telecommunications, Master's degree, Interactive Telecommunications at New York University
Professional Training, Digital Visual Effects/Compositing, Professional Training, Digital Visual Effects/Compositing at Gnomon
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at Capital University of Economics and Business
English, Chinese