Summary
Ruza Markov is a computational geometry R&D engineer in San Francisco with 13 years of experience building geometry-first systems for manufacturing, graphics, and research. Trained as a physicist (PhD, UC Berkeley) with a BS from MIT, Ruza has translated deep theoretical insight—from string theory and topological field studies—into practical algorithms for mesh deformation, asset segmentation, and automated manufacturing pipelines. Their recent roles include senior R&D positions at Unity Labs, Alloy Enterprises, and Variant3D, where they improved photogrammetry, optimized laser cutting workflows, and developed pre-deformation and fixture-generation tooling. Known for tackling hard, cross-disciplinary problems, Ruza pairs rigorous math with pragmatic software engineering to accelerate productization of complex geometry workloads. An uncommon through-line in their career is shipping research-grade solutions that move seamlessly into industrial production.
13 years of coding experience
11 years of employment as a software developer
PhD Physics, PhD Physics at University of California, Berkeley
BS Physics and Theoretical Math, BS Physics and Theoretical Math at Massachusetts Institute of Technology