Ruza Markov

Computational Geometry RnD

San Francisco, California, United States
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Summary

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Senior
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Top School
Ruza Markov is a computational geometry R&D engineer in San Francisco with 13 years of experience building geometry-first systems for manufacturing, graphics, and research. Trained as a physicist (PhD, UC Berkeley) with a BS from MIT, Ruza has translated deep theoretical insight—from string theory and topological field studies—into practical algorithms for mesh deformation, asset segmentation, and automated manufacturing pipelines. Their recent roles include senior R&D positions at Unity Labs, Alloy Enterprises, and Variant3D, where they improved photogrammetry, optimized laser cutting workflows, and developed pre-deformation and fixture-generation tooling. Known for tackling hard, cross-disciplinary problems, Ruza pairs rigorous math with pragmatic software engineering to accelerate productization of complex geometry workloads. An uncommon through-line in their career is shipping research-grade solutions that move seamlessly into industrial production.
code13 years of coding experience
job11 years of employment as a software developer
bookPhD Physics, PhD Physics at University of California, Berkeley
bookBS Physics and Theoretical Math, BS Physics and Theoretical Math at Massachusetts Institute of Technology
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Stackoverflow

Stats
11reputation
334reached
1answer
1question
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Github Skills (19)

vscode9
cpp8
omnisharp8
computational-geometry8
mount7
csharp7
dotnet7
python7
driver6
oop6
apfs5
filesystem5
visual-studio-code5
encryption4
linux3

Programming languages (3)

TypeScriptC++Python

Github contributions (5)

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meawoppl/circulation

Jan 2013 - Nov 2019

Contributions:18 commits, 1 push in 6 years 11 months
o8ruza8o/pointillism

Feb 2014 - Apr 2014

Contributions:12 commits in 1 month
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