Ryan Andonian

Senior Software Engineer at ŌURA

San Francisco, California, United States
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Summary

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Senior
🎓
Top School
Ryan Andonian is a Senior Software Engineer with 11 years of experience building game engines, gameplay systems, and high-concurrency backend services across startups and game publishers in the San Francisco Bay Area. He blends low-level optimization (C++, C#) and rapid prototyping in Unity with scalable backend development (Ruby, Python, Java, JavaScript) to deliver readable, maintainable code that performs under production constraints. His background includes porting AAA titles to consoles, designing global data ingestion pipelines, and architecting service-oriented systems that enabled real-time analytics and automated testing. Equally at home shaving milliseconds from game loops or designing RESTful APIs, he prioritizes future-proof code and cross-team knowledge sharing. Outside work he hones craft through game jams, puzzles, and exploring indie design innovations, bringing a player-focused mindset to engineering problems.
code11 years of coding experience
job9 years of employment as a software developer
bookUniversity of California Santa Cruz
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Github Skills (77)

editor10
electron10
typescript10
visual-studio-code10
microsoft10
sublime-text9
sublime9
contentful9
amazon9
html8
javascript8
launcher8
typescript-definitions8
amazon-s38
css8

Programming languages (10)

TypeScriptCSSC++ShellMakefileJavaScriptGoHTML

Github contributions (5)

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randonia/electroscope

May 2017 - Feb 2019

A simple log reader built in Electron
Contributions:10 releases, 26 commits, 3 PRs in 1 year 9 months
electron
randonia/tables_as_a_service

Jan 2016 - Apr 2021

A stupid app I wrote to provide table flipping ascii art
Contributions:21 commits, 2 PRs, 18 pushes in 5 years 4 months
ascii-art
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