Summary
Ryan Andonian is a Senior Software Engineer with 11 years of experience building game engines, gameplay systems, and high-concurrency backend services across startups and game publishers in the San Francisco Bay Area. He blends low-level optimization (C++, C#) and rapid prototyping in Unity with scalable backend development (Ruby, Python, Java, JavaScript) to deliver readable, maintainable code that performs under production constraints. His background includes porting AAA titles to consoles, designing global data ingestion pipelines, and architecting service-oriented systems that enabled real-time analytics and automated testing. Equally at home shaving milliseconds from game loops or designing RESTful APIs, he prioritizes future-proof code and cross-team knowledge sharing. Outside work he hones craft through game jams, puzzles, and exploring indie design innovations, bringing a player-focused mindset to engineering problems.
11 years of coding experience
9 years of employment as a software developer
University of California Santa Cruz