Summary
Ryan Baker is a software engineer and physics PhD with 10 years’ experience shipping game titles and building scientific instrumentation software. He has contributed to eight released games—working across UI, gameplay, and online services for projects including Madden, Terraria (Switch), Prominence Poker, and Ara: History Untold—often leading small teams and acting as a UI subject-matter expert. His academic work produced five publications and involved designing novel microscopes, automating high-throughput live zebrafish imaging, and writing control and analysis software in C++, Matlab, and LabVIEW. Comfortable bridging research and production, he translates complex physics and optics problems into reliable code and documentation under tight schedules. Passionate about teaching and frontend UI development, he’s pursuing roles that let him either instruct STEM topics or continue advancing game UI and tooling.
10 years of coding experience
14 years of employment as a software developer
Doctor of Philosophy (Ph.D.), Physics, Doctor of Philosophy (Ph.D.), Physics at University of Oregon
Bachelor's Degree, Physics, Bachelor's Degree, Physics at University of Nevada, Reno