Ryan Baxley is a software engineer with 11 years of experience building backend systems and scalable web products from San Francisco. He progressed through engineering roles at Kapwing to Staff Engineer before joining New Lantern, bringing deep hands-on experience in API design, data processing, and team-level technical leadership. His open-source contributions to the well-known OpenDota core project show an ability to translate domain-specific game telemetry into robust data pipelines and improved rating/APIs. A Clemson computer science graduate, Ryan combines startup velocity with a strong focus on reliable data workflows and pragmatic engineering trade-offs. He’s equally comfortable iterating product-facing features and diving into nuanced data-processing logic that powers analytics.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Science in Computer Science Computer Science, Bachelor of Science in Computer Science Computer Science at Clemson University
Contributions:13 commits, 4 PRs, 20 comments in 15 days
Contributions summary:Ryan's contributions primarily focused on enhancing the data processing capabilities of the OpenDota platform. They modified code related to processing combat log entries, adding logic for handling building kills, and integrating new features like rax, shrine, and throne data. The commits demonstrate an understanding of the Dota 2 game data structure and the ability to extract and integrate relevant information into the platform. Furthermore, the user made adjustments to the team rating system and API specifications.
Contributions:88 commits, 30 pushes, 2 branches in 27 days
realtimebrowserfirestorewipjavascript
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