Summary
Ryan Berge is a Senior Embedded Software Engineer with 12 years of experience building low-level systems across defense, gaming, and research domains. Currently at Pacific Defense, he advances embedded firmware and networking stacks, after contributing to Nintendo’s networking efforts and developing cloud-connected acoustic monitoring for UW Bothell. Comfortable from hardware bring-up to cloud interfaces, he has repeatedly bridged electrical and software design—most notably leading on-vehicle and buoy software for real-world sensing and robotics competitions. A former tutor and grader, he pairs strong mentoring and testing discipline with hands-on prototyping skills honed in aerospace and avionics internships. Based in Kirkland, WA, Ryan is motivated by learning new technologies and exploring challenging problem spaces in robotics, networking, and embedded systems.
12 years of coding experience
7 years of employment as a software developer
Associates of Applied Science Degree Game Design and Multimedia, Associates of Applied Science Degree Game Design and Multimedia at Lake Washington Institute of Technology
Associate’s Degree Computer Science, Associate’s Degree Computer Science at Edmonds College
Bachelor’s Degree Computer Science and Software Engineering, Bachelor’s Degree Computer Science and Software Engineering at University of Washington Bothell