Ryan C is a DevOps Engineer based in Raleigh, NC with 12 years of software engineering experience spanning gameplay programming and production infrastructure. He brings four years of hands-on C++, C#, and JavaScript expertise and shipped gameplay systems on two commercial titles using Unreal Engine 4 and the Source engine. Over the past decade he has moved between roles as a gameplay programmer and senior developer to software and DevOps engineering, demonstrating a rare blend of systems thinking and low-level game code craftsmanship. At studios including Studio Hermitage and Point Blank Games he led gameplay features, and more recently transitioned to DevOps at Mob Entertainment to scale game delivery pipelines. He pairs a strong object-oriented foundation with practical production experience building reliable tooling and deployment workflows. Outside core roles he’s comfortable bridging game tech and backend engineering—helpful when shipping complex, real-time systems under tight deadlines.
12 years of coding experience
11 years of employment as a software developer
Bachelor’s Degree Computer Programming, Bachelor’s Degree Computer Programming at Full Sail University
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