Ryan De Jonge is a pragmatic full-stack software engineer with 11 years of hands-on experience building web and game-related applications using C#, JavaScript, Python, Java, PHP, Rust, and C++. Currently a Junior Software Engineer at Emit IT, he previously developed back-end-driven applications and Unity projects at Provrex and delivered a Point of Sale module during an R&D internship at ChipSoft. He’s an active open-source contributor and co-creator of projects like DSharpPlus and ObsidianMC, reflecting a taste for developer tooling and multiplayer/game ecosystems. Based in Emmen, Netherlands, Ryan pairs a practical, back-end-first mindset with front-end and Unity skills, and a continuous appetite for learning new languages and techniques. An often-overlooked strength is his retail and operations background, which gives him a practical appreciation for user workflows and reliability in production systems.
11 years of coding experience
4 years of employment as a software developer
Bachelor's degree Information Technology, Bachelor's degree Information Technology at NHL Stenden
Een open-source party drinking game. Drink met mate!
Contributions:1 review, 100 commits, 15 PRs in 10 months
drinkgamepartymetmate
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