Summary
Ryan Fleury is a Senior Engine Programmer with 11 years of experience specializing in graphics, game engine architecture, API design, and tooling, currently working at Epic Games on the RAD Game Tools debugger. He has a strong systems mindset informed by internships at Apple (Metal GPU frameworks), Google (Vulkan-based reprojection for latency reduction), and Insomniac Games, where he shipped both runtime features and tools for AAA titles. Based in Bellevue, WA, Ryan combines low-level C/C++ expertise with practical pipeline and infrastructure improvements that help teams ship interactive experiences more efficiently. He’s comfortable bridging research-grade graphics techniques and production engine constraints, and often focuses on developer-facing tooling that surfaces hard-to-find runtime issues.
11 years of coding experience