Ryan Fleury

Washington, District of Columbia, United States
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Summary

🤩
Rockstar
Ryan Fleury is a Senior Engine Programmer with 11 years of experience specializing in graphics, game engine architecture, API design, and tooling, currently working at Epic Games on the RAD Game Tools debugger. He has a strong systems mindset informed by internships at Apple (Metal GPU frameworks), Google (Vulkan-based reprojection for latency reduction), and Insomniac Games, where he shipped both runtime features and tools for AAA titles. Based in Bellevue, WA, Ryan combines low-level C/C++ expertise with practical pipeline and infrastructure improvements that help teams ship interactive experiences more efficiently. He’s comfortable bridging research-grade graphics techniques and production engine constraints, and often focuses on developer-facing tooling that surfaces hard-to-find runtime issues.
code11 years of coding experience
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Github Skills (24)

dsl10
multi-process10
usermode10
compile-time9
parser9
metaprogramming9
code-generation9
wasapi7
matrix7
jam6
opengl5
javascript4
vector4
kaios4
mixins4

Programming languages (5)

TypeScriptC++CHTMLRoff

Github contributions (5)

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ryanfleury/4coder_fleury

Dec 2019 - Apr 2021

Personal 4coder custom layer code.
Contributions:11 PRs, 81 pushes, 1 branch in 1 year 4 months
Contributions:9 commits, 8 pushes in 6 months
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