Summary
Ryan Gadz is a multidisciplinary design technologist and prototyper with nine years focused on AR/VR, Unity, and real-time graphics, and a longer history in industrial design and product engineering. He has driven hand-tracking and action-decoding prototypes at Magnit/Meta, built MR experiences and shader libraries for research, and shipped technical art for large-scale consumer titles like Pokémon Go. Equally comfortable with low-level HLSL shader work, C# systems, and physical product fabrication, he bridges research, design, and manufacturing to turn novel interaction ideas into testable artifacts. Ryan runs gadz tech—designing and producing smart lamps and furnishings—bringing a maker’s discipline to software prototyping. He documents and packages research findings and tools so prototypes outlive individual studies, helping teams iterate faster on future AR/VR work.
9 years of coding experience
9 years of employment as a software developer
Industrial and Product Design, Industrial and Product Design at Kendall College of Art and Design
Mechanical Engineering and Industrial Design, Mechanical Engineering and Industrial Design at University of Illinois Urbana-Champaign