Ryan Gadz

Seattle, Washington, United States
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Summary

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Senior
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Top School
Ryan Gadz is a multidisciplinary design technologist and prototyper with nine years focused on AR/VR, Unity, and real-time graphics, and a longer history in industrial design and product engineering. He has driven hand-tracking and action-decoding prototypes at Magnit/Meta, built MR experiences and shader libraries for research, and shipped technical art for large-scale consumer titles like Pokémon Go. Equally comfortable with low-level HLSL shader work, C# systems, and physical product fabrication, he bridges research, design, and manufacturing to turn novel interaction ideas into testable artifacts. Ryan runs gadz tech—designing and producing smart lamps and furnishings—bringing a maker’s discipline to software prototyping. He documents and packages research findings and tools so prototypes outlive individual studies, helping teams iterate faster on future AR/VR work.
code9 years of coding experience
job9 years of employment as a software developer
bookIndustrial and Product Design, Industrial and Product Design at Kendall College of Art and Design
bookMechanical Engineering and Industrial Design, Mechanical Engineering and Industrial Design at University of Illinois Urbana-Champaign
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Stackoverflow

Stats
1reputation
0reached
0answers
0questions
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Github Skills (30)

inkscape9
voron8
configurations8
octoprint8
firmware7
3d-printer7
3d-printing6
pair-programming6
magicavoxel5
unreal-engine-54
socket-io4
visual-studio-code4
nodejs4
rubber4
slicer4

Programming languages (5)

C#C++GAPOpenSCADHTML

Github contributions (5)

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ryangadz/Supershapes_Samples

Jun 2018 - Sep 2019

Contributions:15 commits, 11 pushes, 1 branch in 1 year 3 months
UnrealTalks/Website

Jun 2018 - Jul 2018

Contributions:40 commits, 33 pushes, 5 branches in 20 days
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Ryan Gadz