Ryan Gerleve

Engine Programmer at Epic Games

Raleigh, North Carolina, United States
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Summary

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Senior
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Top School
Ryan Gerleve is an engine programmer with 12 years of industry experience building and shipping C++ game systems across PC, consoles, and mobile. He has contributed multiplayer, gameplay, graphics, and audio code on shipped titles including Doom 3 BFG Edition, Doom Classic, RAGE HD updates, and TRON Evolution: Battle Grids, and currently develops network and multiplayer systems at Epic Games. Known for rigorous, standards-compliant C++ and a focus on readable, maintainable performance code, he routinely optimizes ports to hit platform-specific targets such as 60 FPS on mobile. Ryan blends low-level engine work with higher-level gameplay features and has a track record of delivering projects ahead of schedule on tight cross-platform constraints. Based in Raleigh, NC, he combines hands-on implementation with a continual drive to deepen his mastery of C++ and multiplayer engineering.
code12 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science, Computer Science, Bachelor of Science, Computer Science at North Carolina State University
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Github Skills (7)

epic10
unreal10
animation9
blueprint9
unreal-engine-48
game-development7
testing1

Github contributions (5)

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MrShiposha/EditedUE4

Jun 2018 - Jan 2019

Contributions:35 commits in 7 months
chenyong2github/UnrealEngine

Jan 2020 - Mar 2021

基于官方4.26版本的修改库
Contributions:76 commits in 1 year 2 months
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Ryan Gerleve - Engine Programmer at Epic Games