Summary
Ryan Gerleve is an engine programmer with 12 years of industry experience building and shipping C++ game systems across PC, consoles, and mobile. He has contributed multiplayer, gameplay, graphics, and audio code on shipped titles including Doom 3 BFG Edition, Doom Classic, RAGE HD updates, and TRON Evolution: Battle Grids, and currently develops network and multiplayer systems at Epic Games. Known for rigorous, standards-compliant C++ and a focus on readable, maintainable performance code, he routinely optimizes ports to hit platform-specific targets such as 60 FPS on mobile. Ryan blends low-level engine work with higher-level gameplay features and has a track record of delivering projects ahead of schedule on tight cross-platform constraints. Based in Raleigh, NC, he combines hands-on implementation with a continual drive to deepen his mastery of C++ and multiplayer engineering.
12 years of coding experience
5 years of employment as a software developer
Bachelor of Science, Computer Science, Bachelor of Science, Computer Science at North Carolina State University