Summary
Ryan Goldade is a research scientist with 11 years of experience applying physics-based simulation, computer vision, and machine learning to real-time and cinematic graphics. Currently at Meta Reality Labs Research in Zurich, he previously advanced fluid simulation tools at SideFX and contributed research and demo work at Microsoft and Weta, blending production-grade engineering with academic rigor. His work on FLIP fluids, surface tension, and ocean tools shows a rare combination of deep numerical methods and practical implementation across major visual effects pipelines. Trained with a MASc in engineering and doctoral work in computer science, he moves fluid research from papers into production systems—often optimizing for real-time performance where others target offline fidelity.
11 years of coding experience
6 years of employment as a software developer
Doctor of Philosophy (PhD), Computer Science, Doctor of Philosophy (PhD), Computer Science at University of Waterloo
BASC, Engineering, BASC, Engineering at Simon Fraser University