Ryan Goldade

Research Scientist at Meta

Zurich, Zurich, Switzerland
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Summary

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Senior
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Top School
Ryan Goldade is a research scientist with 11 years of experience applying physics-based simulation, computer vision, and machine learning to real-time and cinematic graphics. Currently at Meta Reality Labs Research in Zurich, he previously advanced fluid simulation tools at SideFX and contributed research and demo work at Microsoft and Weta, blending production-grade engineering with academic rigor. His work on FLIP fluids, surface tension, and ocean tools shows a rare combination of deep numerical methods and practical implementation across major visual effects pipelines. Trained with a MASc in engineering and doctoral work in computer science, he moves fluid research from papers into production systems—often optimizing for real-time performance where others target offline fidelity.
code11 years of coding experience
job6 years of employment as a software developer
bookDoctor of Philosophy (PhD), Computer Science, Doctor of Philosophy (PhD), Computer Science at University of Waterloo
bookBASC, Engineering, BASC, Engineering at Simon Fraser University
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Github Skills (13)

fluid-simulation10
hydrodynamics9
simulation9
fluid9
computational-fluid-dynamics9
fluid-dynamics8
poisson4
in-progress4
projection3
solve3
marker3
grid2
velocity2

Programming languages (1)

C++

Github contributions (5)

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rgoldade/3DFluid

Apr 2018 - Apr 2022

Contributions:22 commits, 17 pushes, 1 branch in 3 years 11 months
Contributions:33 commits, 28 pushes, 1 branch in 11 months
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Ryan Goldade - Research Scientist at Meta