Ryan Griffin

Pennsylvania, United States
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Summary

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Senior
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Top School
Ryan Griffin is a Senior Technical Animator with over 19 years in game development, film, and interactive media and 13 years of focused industry experience building production-ready rigging and animation pipelines. He has led technical animation efforts at AAA studios and indies alike, specializing in scalable tool frameworks, Maya/Unreal automation, mGear, motion capture integration, and UE5.6 animation blueprints and physical animation systems. Known for hands-on leadership and teaching—he has instructed rigging and Python for more than a decade—he bridges artists and engineers to deliver reliable, documented workflows. Notably, he has architected exporters, verification tools, and P4 integrations that streamlined delivery across multiple projects, reducing iteration time for animation teams. Based in Pennsylvania, he brings a blend of creative craft and systems thinking informed by both classroom mentorship and production trenches.
code12 years of coding experience
bookBFA Animation/VFX, BFA Animation/VFX at Academy of Art University
bookNA Art. General Education Philosophy, NA Art. General Education Philosophy at Diablo Valley College
bookRigging Dojo
bookBody Mechanics Course Animation, Body Mechanics Course Animation at iAnimate
languagesJapanese, English
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Github Skills (2)

dojo7
python4

Github contributions (5)

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griffinanimator/RG_TOOLS

May 2013 - Oct 2013

Contributions:56 commits in 4 months
RiggingDojo/Python_101

Jul 2015 - Aug 2017

Contributions:28 commits, 3 PRs, 32 pushes in 2 years
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Ryan Griffin