Summary
Ryan Griffin is a Senior Technical Animator with over 19 years in game development, film, and interactive media and 13 years of focused industry experience building production-ready rigging and animation pipelines. He has led technical animation efforts at AAA studios and indies alike, specializing in scalable tool frameworks, Maya/Unreal automation, mGear, motion capture integration, and UE5.6 animation blueprints and physical animation systems. Known for hands-on leadership and teaching—he has instructed rigging and Python for more than a decade—he bridges artists and engineers to deliver reliable, documented workflows. Notably, he has architected exporters, verification tools, and P4 integrations that streamlined delivery across multiple projects, reducing iteration time for animation teams. Based in Pennsylvania, he brings a blend of creative craft and systems thinking informed by both classroom mentorship and production trenches.
12 years of coding experience
BFA Animation/VFX, BFA Animation/VFX at Academy of Art University
NA Art. General Education Philosophy, NA Art. General Education Philosophy at Diablo Valley College
Rigging Dojo
Body Mechanics Course Animation, Body Mechanics Course Animation at iAnimate
Japanese, English