Ryan Guy is a software engineer with 12 years of experience based in Vancouver, BC, best known as the developer of the popular FLIP Fluids addon for Blender. He founded and maintains a full-featured Python-based tool that streamlines setup, baking, rendering, and object caching for high-quality liquid simulations inside a major open-source 3D suite. Comfortable across the full stack of the addon’s architecture, he consistently delivers feature enhancements and bug fixes that improve performance and artist workflows. His work demonstrates deep domain knowledge in simulation pipelines and practical engineering for creative tooling. Beyond code, his contributions signal an ability to bridge technical complexity with usability for a broad user base.
The FLIP Fluids addon is a tool that helps you set up, run, and render high quality liquid fluid effects all within Blender, the free and open source 3D creation suite.
Role in this project:
Full-stack Developer
Contributions:27 releases, 93 commits, 8 PRs in 5 years 5 months
Contributions summary:Ryan primarily contributed to the Blender FLIP Fluids addon, demonstrating proficiency in Python. Their work involved adding and updating source code, indicating feature enhancements and likely bug fixes within the addon's core functionality. The code changes span various aspects of the addon, including the baking process, rendering, and object caching, showcasing a broad understanding of the project's architecture.
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