Ryan Hipple is a Senior Full Stack Engineer and engineering leader with nearly a decade focused on shipping immersive, non-traditional Unity experiences across VR/AR, theme-park rides, motion-control systems, and experimental prototypes. At Meta he now builds user-generated content systems for Population: One, and previously led engineering and reusable-tool initiatives as Principal Engineer and Engineering Director at Schell Games, where he pushed Unity by reflecting into engine internals to debug, optimize and extend functionality. He excels at interdisciplinary collaboration with artists and designers, creating modular systems that let whole teams contribute safely and rapidly. Comfortable in both hands-on coding and team direction, he prioritizes engineering-as-a-service—delivering production features that also become studio-wide tools. Based in Pittsburgh, he pairs deep Unity/C# technical craft with a curiosity for unconventional interfaces and pragmatic reuse.
9 years of coding experience
14 years of employment as a software developer
B.S., B.S. at Bloomsburg University of Pennsylvania
Contributions:16 commits, 9 pushes, 4 branches in 6 months
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Ryan Hipple - Senior Full Stack Engineer - BigBoxVR at Meta