Ryan Hipple

Senior Full Stack Engineer - BigBoxVR at Meta

Pittsburgh, Pennsylvania, United States
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Summary

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Ryan Hipple is a Senior Full Stack Engineer and engineering leader with nearly a decade focused on shipping immersive, non-traditional Unity experiences across VR/AR, theme-park rides, motion-control systems, and experimental prototypes. At Meta he now builds user-generated content systems for Population: One, and previously led engineering and reusable-tool initiatives as Principal Engineer and Engineering Director at Schell Games, where he pushed Unity by reflecting into engine internals to debug, optimize and extend functionality. He excels at interdisciplinary collaboration with artists and designers, creating modular systems that let whole teams contribute safely and rapidly. Comfortable in both hands-on coding and team direction, he prioritizes engineering-as-a-service—delivering production features that also become studio-wide tools. Based in Pittsburgh, he pairs deep Unity/C# technical craft with a curiosity for unconventional interfaces and pragmatic reuse.
code9 years of coding experience
job14 years of employment as a software developer
bookB.S., B.S. at Bloomsburg University of Pennsylvania
bookMaster, Master at Carnegie Mellon University
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Stackoverflow

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Github Skills (14)

unity-editor10
scriptableobject10
modularity10
csharp10
scriptable10
architecture10
unity3d10
game-development9
game-engine8
rider7
resharper-plugin6
resharper6
plugin6
jetbrains5

Programming languages (1)

C#

Github contributions (5)

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Editor scripts to make working with the Unity Editor better.
Contributions:39 commits, 11 PRs, 26 pushes in 3 years 2 months
unity-editorunity3dcsharpunity
roboryantron/UnityQuickTips

Oct 2017 - May 2018

Contributions:16 commits, 9 pushes, 4 branches in 6 months
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Ryan Hipple - Senior Full Stack Engineer - BigBoxVR at Meta