Ryan Kelln is a software artist and seasoned developer with 16 years of experience building real-time systems, interactive art, and games from prototype to production. He blends engineering rigor—sub-millisecond performance, Go backends, and observability with InfluxDB/Grafana—with a designer’s sensibility for UX and creative collaboration. Comfortable as an individual maker or lead, he has shipped C++ console titles, led UI teams in games, and architected real-time pipelines for startups using Go, Node, and Ruby. A relentless optimizer and code-smell detector, he pairs hands-on coding with sketches, metrics, and pragmatic process changes to improve team throughput. He frequently leverages AI tools for art and explores how art, science, and responsible business can be combined to empower users. Based in Old Toronto, he is equally at home in open-source trenches and cross-disciplinary creative projects.
16 years of coding experience
11 years of employment as a software developer
Bachelor of Science - BS, Computer Science, With Distinction, Bachelor of Science - BS, Computer Science, With Distinction at University of Victoria
Contributions:3 commits, 2 pushes, 1 branch in 3 months
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