Ryan King is a Melbourne-based co-founder and product-minded technologist with 12 years’ experience building tools that help architects manage practice, projects and cashflow. Trained in architecture and mechatronics, he blends design thinking with engineering rigor to ship practical SaaS for creative professionals at Coincraft.co. Prior roles span hands-on 3D modelling, web and graphic design, and early-stage ventures, reflecting a habit of turning domain knowledge into software. He’s an active front-end contributor to open-source 3D tooling—improving THREE.MeshLine to support BufferGeometry and more accurate raycasting—bringing performance-minded UI work to geometry-heavy apps. This mix of architectural practice, robotics-influenced systems thinking, and open-source contributions gives him a rare cross-disciplinary perspective on product and engineering.
12 years of coding experience
3 years of employment as a software developer
Bachelor of Architecture (B.Arch.), Architecture, Bachelor of Architecture (B.Arch.), Architecture at RMIT
Bachelor of Engineering (B.Eng.), Mechatronics, Robotics, and Automation Engineering, Bachelor of Engineering (B.Eng.), Mechatronics, Robotics, and Automation Engineering at University of Newcastle
Founder - CoinCraft.co, Founder - CoinCraft.co at Founder Institute
Contributions:4 reviews, 53 commits, 5 PRs in 11 months
Contributions summary:Ryan primarily worked on enhancing the `three.meshline` library, which is a mesh replacement for `THREE.Line`. Their contributions focused on improving the library's functionality by introducing support for BufferGeometry, allowing for more efficient line rendering. They added methods like `setVertices` and `setBufferArray`, which streamlined the geometry setup process. The user also fixed raycasting issues and enhanced its accuracy, and made the raycast function public.
Contributions:3 commits, 8 PRs, 44 pushes in 11 months
threejsmeshreplacementwebgl
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