Ryan Kirkbride

Web Developer

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Summary

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Rockstar
Ryan Kirkbride is an Associate Principal Technical Artist at Rockstar Games with a decade of experience bridging software engineering, animation pipelines, and tooling for large-scale game production. A Python enthusiast and web developer based in Edinburgh, he leverages a research background—PhD in computer music from the University of Leeds—to design collaborative, networked systems and developer-focused tools. He authored FoxDot, a widely used Python live-coding environment, demonstrating a rare blend of creative live-performance practice and robust open-source engineering. Ryan’s career spans full-stack roles and research-led prototyping, giving him a strong practised sense for user-centered tool design that supports both artists and engineers.
code11 years of coding experience
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Github Skills (14)

javascript10
kinect10
python10
live-coding10
collaboration10
react10
multilingual6
supercollider6
polyglot6
worksheet2
visual-studio-code1
audio1
visual-studio1
music1

Programming languages (4)

SuperColliderJavaScriptObjective-CPython

Github contributions (5)

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Qirky/pyOSC3

Jul 2017 - Jul 2020

Updated version of pyOSC (Artem Baguinski) based on SimpleOSC (Daniel Holth & Clinton McChesney) to use with Python 3
Contributions:8 commits, 2 PRs, 6 pushes in 3 years
python
Qirky/PyKinectTk

Feb 2016 - Jul 2017

Python application for extracting data from Kinect Studio V2 - No longer maintained
Contributions:47 commits, 2 PRs, 42 pushes in 1 year 5 months
kinectpython
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