Ryan Lee is a software engineer and creative technologist with 13 years of hands-on experience at the intersection of visual effects, VR/AR, and systems engineering. Currently interning on Adobe Premiere Pro Mobile and researching GPU-accelerated scheduling with CUDA at USC, he blends low-level performance work with product-focused multimedia tooling. He has built scalable backend systems (including contributions to the popular Bull queue package) and engineered real-time analytics pipelines processing millions of logs for Pearl Abyss. A proven leader, Ryan organized USC’s first XR hackathon, led a 6-person team on socially conscious AR experiences, and manages $30k+ as treasurer while automating financial workflows. His freelance VFX credits (including an IMDB credit and work for major creators) reflect a rare combination of cinematic craft and production-grade engineering.
13 years of coding experience
Bachelor of Science - BS, Computer Science & Computer Engineering, Bachelor of Science - BS, Computer Science & Computer Engineering at University of Southern California
High School Diploma, High School Diploma at Issaquah High School
Premium Queue package for handling distributed jobs and messages in NodeJS.
Role in this project:
Back-end Developer
Contributions:9 commits, 4 PRs, 6 comments in 8 months
Contributions summary:Ryan primarily contributed to the backend functionality of the Bull job queue package. They implemented a `clean` function to remove jobs, fixed issues related to queue closure, and added a cleaner method to the priority queue. The user also made improvements to the timer-manager to clear timeouted timers and addressed lint errors, indicating a focus on code quality and maintainability.
Contributions:7 commits, 1 PR, 1 push in 2 years 6 months
minecraftnode-jsserver-managerjs-wrappernodejs
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