Summary
Ryan Metcalf is a Technical Animator with nine years of experience shaping character rigs, animation pipelines, and toolsets for AAA games at studios including Retro Studios, id Software, and Gearbox. He blends hands-on rigging and animation with pipeline development—building Maya and Unreal tools, mocap hand-offs, and automation that kept projects like Borderlands 3 moving smoothly. Trained at Guildhall (SMU) and with a background in film and music, he brings a storyteller’s eye and rhythmic precision to motion and performance in 3D. Known for moving fluidly between scripting, plugin work, and creative animation, he excels at simplifying complex rigs and workflows while mentoring peers. An early tinkerer in Flash and a longtime drummer, he pairs technical curiosity with an artist’s sensibility to improve both quality and efficiency across character pipelines.
9 years of coding experience
2 years of employment as a software developer
Masters of Interactive Technology, specialization in Art Creation, Masters of Interactive Technology, specialization in Art Creation at Southern Methodist University
Bachelor of Arts, Film & Digital Media, Bachelor of Arts, Film & Digital Media at University of North Texas
Bachelors of Arts, Digital Film & Media, Bachelors of Arts, Digital Film & Media at Baylor University