Ryan Metcalf

Technical Animator (Level 4)

United States
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Summary

👤
Senior
🎓
Top School
Ryan Metcalf is a Technical Animator with nine years of experience shaping character rigs, animation pipelines, and toolsets for AAA games at studios including Retro Studios, id Software, and Gearbox. He blends hands-on rigging and animation with pipeline development—building Maya and Unreal tools, mocap hand-offs, and automation that kept projects like Borderlands 3 moving smoothly. Trained at Guildhall (SMU) and with a background in film and music, he brings a storyteller’s eye and rhythmic precision to motion and performance in 3D. Known for moving fluidly between scripting, plugin work, and creative animation, he excels at simplifying complex rigs and workflows while mentoring peers. An early tinkerer in Flash and a longtime drummer, he pairs technical curiosity with an artist’s sensibility to improve both quality and efficiency across character pipelines.
code9 years of coding experience
job2 years of employment as a software developer
bookMasters of Interactive Technology, specialization in Art Creation, Masters of Interactive Technology, specialization in Art Creation at Southern Methodist University
bookBachelor of Arts, Film & Digital Media, Bachelor of Arts, Film & Digital Media at University of North Texas
bookBachelors of Arts, Digital Film & Media, Bachelors of Arts, Digital Film & Media at Baylor University
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Github Skills (5)

shiny-apps8
science7
r7
shiny6
data-science5

Programming languages (3)

CSSTeXHTML

Github contributions (5)

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rmetcalf414/Learning

Aug 2016 - Feb 2019

Contributions:3 pushes, 2 branches in 2 years 6 months
rmetcalf414/bookclub-mshiny

Aug 2021 - Apr 2022

Mastering Shiny Book Club
Contributions:10 pushes in 8 months
book-clubmasteringshiny
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Ryan Metcalf - Technical Animator (Level 4)