Summary
Ryan Overbeck is a senior tech lead and research scientist with 14 years building immersive, image-based visual systems that blend classical graphics and neural methods. At Google he currently leads ML, computer vision, and graphics research for Project Starline, advancing real-time neural view synthesis, relighting, and scene understanding to make remote communication feel physically present. His background spans light field acquisition and real-time rendering for VR/AR, production ray tracing at DreamWorks, and large-scale 3D web visualization for Google Maps, giving him a rare combination of deep rendering theory and production systems experience. Ryan holds a PhD in computer science and began his career building astrophysics pipelines, a detail that reflects his long-standing strength in turning complex scientific problems into robust engineering. Colleagues describe him as someone who prioritizes emotional impact as much as technical elegance, obsessing over moments when technology genuinely transports people.
14 years of coding experience
23 years of employment as a software developer
B.A, Physics, B.A, Physics at University of Rochester
M.S., Ph.D, Computer Science, M.S., Ph.D, Computer Science at COLUMBIA UNIVERSITY - Graduate School of Arts and Sciences