Ryan Pangrle is a seasoned native client software engineer with 10 years of experience building high-performance C++, Objective-C, and cross-platform client code for macOS, iOS, Android and Windows. Currently at Google, he contributes to shared C++ code for Maps and Driving Navigation after previously shaping native client features for Hangouts Meet. At Microsoft he was the primary IC owner for ADAL/MSAL on Apple platforms, improving test reliability with network-mocked suites and creating diagnostic UI tools used company-wide. His background includes low-level systems work—porting WinRPC to macOS and optimizing a Windows registry backed by SQLite—so he comfortably spans OS internals to mobile user-facing layers. Based in Seattle, he combines production-grade engineering with a knack for pragmatic tooling and developer enablement that scales across large product teams.
10 years of coding experience
11 years of employment as a software developer
Computer Science, Computer Science at De Anza College
California Polytechnic State University, San Luis Obispo
The ADAL SDK for Objective C gives you the ability to add support for Work Accounts to your iOS and macOS applications with just a few lines of additional code. This SDK gives your application the full functionality of Microsoft Azure AD, including industry standard protocol support for OAuth2, Web API integration with user level consent, and two factor authentication support.
Contributions:31 releases, 329 commits, 550 PRs in 2 years 7 months
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