Ryan Parnas

Software Engineer at Populate

Greater St. Louis United States
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Summary

👤
Senior
🎓
Top School
Ryan Parnas is a pragmatic software engineer with 16 years building user-focused applications and 11 years of professional experience spanning biomedical devices, industrial modeling, and game development. He excels at turning complex domain requirements into usable, maintainable software—shipping FDA-regulated lab workflows and efficient, heapless systems for consoles like the Nintendo Switch. At Beckman Coulter he improved cross-team reuse with protocol libraries and at Bonanza Associates and as an independent developer he delivered predictive modeling tools and developer-facing scripting features that balance power with simplicity. Currently at Populate and still active on indie game projects like Zap Blastum, he combines deep systems thinking with an eye for UX and runtime performance. Colleagues rely on him for pragmatic tooling and insightful visualizations that make hard tuning and spatial decision logic observable and adjustable.
code11 years of coding experience
job13 years of employment as a software developer
bookBachelor of Science, Software Engineering and Computer Science, Bachelor of Science, Software Engineering and Computer Science at Rose-Hulman Institute of Technology
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Github Skills (62)

parser10
read-write10
htmlagilitypack10
multiplatform10
xslt10
code-library10
dm10
agility10
texinfo10
html-parser10
dom10
parse10
baduk10
xml10
csharp10

Programming languages (5)

C#C++SchemeJavaScriptPerl

Github contributions (5)

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rparnas/ry-docs

Sep 2016 - Nov 2024

Contributions:71 pushes, 1 branch in 8 years 2 months
rparnas/sicp-ex

Jan 2019 - Jan 2020

Contributions:13 commits, 80 pushes, 6 branches in 1 year
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Ryan Parnas - Software Engineer at Populate