Summary
Ryan Parnas is a pragmatic software engineer with 16 years building user-focused applications and 11 years of professional experience spanning biomedical devices, industrial modeling, and game development. He excels at turning complex domain requirements into usable, maintainable software—shipping FDA-regulated lab workflows and efficient, heapless systems for consoles like the Nintendo Switch. At Beckman Coulter he improved cross-team reuse with protocol libraries and at Bonanza Associates and as an independent developer he delivered predictive modeling tools and developer-facing scripting features that balance power with simplicity. Currently at Populate and still active on indie game projects like Zap Blastum, he combines deep systems thinking with an eye for UX and runtime performance. Colleagues rely on him for pragmatic tooling and insightful visualizations that make hard tuning and spatial decision logic observable and adjustable.
11 years of coding experience
13 years of employment as a software developer
Bachelor of Science, Software Engineering and Computer Science, Bachelor of Science, Software Engineering and Computer Science at Rose-Hulman Institute of Technology