Summary
Ryan Pfeifer is a Technical Combat Designer with nine years of game development experience, blending a Computer Science degree from Texas A&M with a game design minor to bridge engineering and design. He’s shipped gameplay systems and prototypes across MMORPG and multiplayer projects, contributing gameplay programming, AI, UI, combat systems, tools, and technical documentation using Unreal Engine (C++/Blueprints) and Unity. Ryan excels at facilitating cross-discipline pipelines—helping designers and engineers communicate, build reusable assets, and automate workflows—while still diving into complex scripting and prototyping. Based in Austin, he’s transitioned from gameplay engineer roles into technical design, bringing a pragmatic mix of backend experience (Node.js, Redis, MongoDB) and client-side expertise to craft playable systems. He’s curious, collaborative, and focused on turning design goals into robust, reusable systems that scale across genres and team sizes.
9 years of coding experience
3 years of employment as a software developer
Johnson High School
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Texas A&M University