Ryan Pfeifer

Technical Combat Designer

Austin, Texas, United States
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Summary

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Senior
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Top School
Ryan Pfeifer is a Technical Combat Designer with nine years of game development experience, blending a Computer Science degree from Texas A&M with a game design minor to bridge engineering and design. He’s shipped gameplay systems and prototypes across MMORPG and multiplayer projects, contributing gameplay programming, AI, UI, combat systems, tools, and technical documentation using Unreal Engine (C++/Blueprints) and Unity. Ryan excels at facilitating cross-discipline pipelines—helping designers and engineers communicate, build reusable assets, and automate workflows—while still diving into complex scripting and prototyping. Based in Austin, he’s transitioned from gameplay engineer roles into technical design, bringing a pragmatic mix of backend experience (Node.js, Redis, MongoDB) and client-side expertise to craft playable systems. He’s curious, collaborative, and focused on turning design goals into robust, reusable systems that scale across genres and team sizes.
code9 years of coding experience
job3 years of employment as a software developer
bookJohnson High School
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Texas A&M University
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Github Skills (4)

ejs7
nodejs4
google-cloud3
typescript3

Programming languages (4)

C#CSSJavaScriptHTML

Github contributions (5)

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Contributions:8 PRs, 82 pushes, 6 branches in 5 years 8 months
Contributions:22 commits, 18 pushes, 2 branches in 4 months
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Ryan Pfeifer - Technical Combat Designer