Ryan Porter

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Summary

👤
Senior
Ryan Porter is a Senior Animation Pipeline TD with 12 years of experience building tools and pipelines that let artists focus on storytelling rather than technical friction. Based in Portland, he combines deep rigging and Maya expertise with Python, C++ and MotionBuilder to ship production-ready rigs and pipeline automation at studios including LAIKA and Reel FX. His background spans character rigging, pipeline TD work, and game-client programming, giving him a rare blend of animation artistry and systems-level engineering. Known for documenting and maintaining robust tooling, he routinely translates director-driven needs into pragmatic, reusable solutions that scale across large character counts.
code12 years of coding experience
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Github Skills (9)

maya10
animation10
unit-conversion9
autodesk9
pipeline8
modeling8
nodes8
mesh6
python6

Programming languages (5)

C++Wolfram LanguageCMathematicaPython

Github contributions (5)

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yantor3d/angularNodes

Sep 2016 - Jun 2019

Library of Maya nodes to do arithmetic on angles without polluting the scene with unitConversion nodes.
Contributions:1 release, 18 commits, 2 PRs in 2 years 9 months
unit-conversion
yantor3d/arrayNodes

May 2016 - Feb 2017

Set of Maya nodes for operating on arrays of values
Contributions:30 commits, 1 PR, 27 pushes in 9 months
operatingnodesarraysmaya
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