Summary
Ryan Porter is a Senior Animation Pipeline TD with 12 years of experience building tools and pipelines that let artists focus on storytelling rather than technical friction. Based in Portland, he combines deep rigging and Maya expertise with Python, C++ and MotionBuilder to ship production-ready rigs and pipeline automation at studios including LAIKA and Reel FX. His background spans character rigging, pipeline TD work, and game-client programming, giving him a rare blend of animation artistry and systems-level engineering. Known for documenting and maintaining robust tooling, he routinely translates director-driven needs into pragmatic, reusable solutions that scale across large character counts.
12 years of coding experience