Ryan Powser

Senior Software Engineer at Konami Gaming, Inc.

Las Vegas, Nevada, United States
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Summary

👤
Senior
🎓
Top School
Ryan Powser is a Senior Software Engineer based in Las Vegas with five years of hands-on experience building cross-platform tools and graphics-driven systems. A Full Sail University valedictorian in Software Development, he has shipped production software at Konami Gaming and previously developed the Gateware API for Win32, macOS, and Linux while cutting release header size by half. Ryan pairs systems-level debugging and multithreaded engine work with full-stack curiosity—he independently wrote a multithreaded Minecraft-like engine (Vulkan→OpenGL) to master graphics, shaders, and procedural terrain. Comfortable in low-level C/C++ work and GIT collaboration, he brings a game-dev mindset to challenging engineering problems and a habit of overhauling docs and workflows to improve team outcomes.
code5 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science - BS, Computer Software Engineering, Bachelor of Science - BS, Computer Software Engineering at Full Sail University
bookRegular/General High School/Secondary Diploma Program, Regular/General High School/Secondary Diploma Program at Buhach Colony High School
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Github Skills (40)

sega9
nintendo9
playstation9
cpp8
emulation8
libretro8
bios8
firmware8
animation8
draw8
multiplatform7
opengl7
llvm7
assembly7
gameboy-advance7

Programming languages (5)

C#TypeScriptC++CHTML

Github contributions (5)

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RMPowser/CloneCraft

Jan 2021 - Mar 2021

Contributions:2 releases, 25 commits, 19 pushes in 1 month
RMPowser/Gambo

Dec 2022 - Nov 2025

Contributions:84 pushes, 4 branches in 2 years 11 months
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