Ryan Powser

Senior Software Engineer at Konami Gaming, Inc.

Las Vegas, Nevada, United States
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Summary

👤
Senior
🎓
Top School
Ryan Powser is a Senior Software Engineer based in Las Vegas with five years of hands-on experience building cross-platform tools and graphics-driven systems. A Full Sail University valedictorian in Software Development, he has shipped production software at Konami Gaming and previously developed the Gateware API for Win32, macOS, and Linux while cutting release header size by half. Ryan pairs systems-level debugging and multithreaded engine work with full-stack curiosity—he independently wrote a multithreaded Minecraft-like engine (Vulkan→OpenGL) to master graphics, shaders, and procedural terrain. Comfortable in low-level C/C++ work and GIT collaboration, he brings a game-dev mindset to challenging engineering problems and a habit of overhauling docs and workflows to improve team outcomes.
code5 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science - BS, Computer Software Engineering, Bachelor of Science - BS, Computer Software Engineering at Full Sail University
bookRegular/General High School/Secondary Diploma Program, Regular/General High School/Secondary Diploma Program at Buhach Colony High School
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Github Skills (15)

emulation9
cpp8
multiplatform8
opengl8
llvm7
vulkan7
lua6
bios6
compilation6
nintendo5
switch5
csharp3
premake3
dotnet-core3
dotnet3

Programming languages (3)

C#C++C

Github contributions (5)

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RMPowser/Gambo

Dec 2022 - Mar 2025

Contributions:80 pushes, 4 branches in 2 years 3 months
RMPowser/CloneCraft

Jan 2021 - Mar 2021

Contributions:2 releases, 25 commits, 19 pushes in 1 month
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Ryan Powser - Senior Software Engineer at Konami Gaming, Inc.