Ryan Powser is a Senior Software Engineer based in Las Vegas with five years of hands-on experience building cross-platform tools and graphics-driven systems. A Full Sail University valedictorian in Software Development, he has shipped production software at Konami Gaming and previously developed the Gateware API for Win32, macOS, and Linux while cutting release header size by half. Ryan pairs systems-level debugging and multithreaded engine work with full-stack curiosity—he independently wrote a multithreaded Minecraft-like engine (Vulkan→OpenGL) to master graphics, shaders, and procedural terrain. Comfortable in low-level C/C++ work and GIT collaboration, he brings a game-dev mindset to challenging engineering problems and a habit of overhauling docs and workflows to improve team outcomes.
5 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Computer Software Engineering, Bachelor of Science - BS, Computer Software Engineering at Full Sail University
Regular/General High School/Secondary Diploma Program, Regular/General High School/Secondary Diploma Program at Buhach Colony High School
Contributions:2 releases, 25 commits, 19 pushes in 1 month
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Ryan Powser - Senior Software Engineer at Konami Gaming, Inc.