Ryan Price is a Staff Software Engineer with 12 years of experience building game and cloud software, currently at Riot Games after a stint leading technical work at Theorycraft Games. He has progressed through multiple engineering levels at Riot across Santa Monica, St. Louis, and Seattle, delivering large-scale systems for live game services. Earlier roles at Dell EMC and Virtustream grounded him in core services and enterprise software, while a Master's in Computer Software Engineering from Penn State complements his practical experience. Known for navigating both product-focused game development and infrastructure reliability, he blends hands-on coding with cross-team technical leadership. A Georgia-based engineer, he brings a track record of adapting to new cities and domains while scaling complex distributed systems.
12 years of coding experience
13 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Georgia College & State University
Master's degree Computer Software Engineering, Master's degree Computer Software Engineering at Penn State University
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Ryan Price - Staff Software Engineer at Riot Games