Summary
Ryan Ramos is a gameplay engineer with eight years of hands-on experience building games and tools across C++, C#, Python, JavaScript, Unreal and Unity. Rooted in a computer science background and trained through the Gameheads program, he has shipped roles ranging from programmer and animator to level designer and project lead, comfortable collaborating in both small teams and larger productions. Based in Riverside, CA, he consistently meets deadlines while pushing for stretch goals and flexible schedules to support iterative development. Ryan’s cross-disciplinary skill set—programming plus art/animation and design—lets him bridge technical and creative gaps, accelerating prototyping and polish for gameplay systems.
8 years of coding experience
Computer Science, 3.8 GPA, Computer Science, 3.8 GPA at Bayside High School
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at California State University-San Bernardino
Associate's degree, Computer Science, Associate's degree, Computer Science at Riverside City College
Computer Science, Computer Science at Queens College
English