Ryan Ramos

Gameplay Engineer at Gameheads

Riverside, California, United States
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Summary

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Senior
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Top School
Ryan Ramos is a gameplay engineer with eight years of hands-on experience building games and tools across C++, C#, Python, JavaScript, Unreal and Unity. Rooted in a computer science background and trained through the Gameheads program, he has shipped roles ranging from programmer and animator to level designer and project lead, comfortable collaborating in both small teams and larger productions. Based in Riverside, CA, he consistently meets deadlines while pushing for stretch goals and flexible schedules to support iterative development. Ryan’s cross-disciplinary skill set—programming plus art/animation and design—lets him bridge technical and creative gaps, accelerating prototyping and polish for gameplay systems.
code8 years of coding experience
bookComputer Science, 3.8 GPA, Computer Science, 3.8 GPA at Bayside High School
bookBachelor's degree, Computer Science, Bachelor's degree, Computer Science at California State University-San Bernardino
bookAssociate's degree, Computer Science, Associate's degree, Computer Science at Riverside City College
bookComputer Science, Computer Science at Queens College
languagesEnglish

Programming languages (3)

C#ASP.NETHTML

Github contributions (5)

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RyannR9375/RETICENT

Aug 2021 - Dec 2021

Contributions:18 commits, 1 PR, 12 pushes in 3 months
RyanR0265/PythonGame

Apr 2018 - Aug 2020

Contributions:62 pushes, 2 branches in 2 years 4 months
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Ryan Ramos - Gameplay Engineer at Gameheads