Summary
Ryan Rohrer is a software engineer with 12 years of experience building low-level audio and spatial computing systems for major platforms, currently working on Core Audio at Apple in Seattle. His background spans audio engines, spatial audio, OpenXR runtimes, and mixed-reality platform work across Meta, Microsoft, Amazon, and startups, combining deep systems programming with performance optimization and profiling. He has shipped audio and VR/AR features across device families—Xbox, HoloLens, Oculus, Fire TV—and has experience collaborating with OEMs to validate drivers and port real-time 3D applications. A lifelong learner with a strong math bent, he brings pragmatic problem solving from telemetry and cloud service work to acoustics and computer vision projects. Notably, his career threads show a consistent focus on making multimedia systems robust and performant at the device level.
12 years of coding experience
10 years of employment as a software developer
Bachelor of Science (B.S.), Real Time Interactive Simulation, Bachelor of Science (B.S.), Real Time Interactive Simulation at Digipen Institute of Technology