Ryan Rohrer

Software Engineer at Apple

Seattle, Washington, United States
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Summary

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Senior
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Top School
Ryan Rohrer is a software engineer with 12 years of experience building low-level audio and spatial computing systems for major platforms, currently working on Core Audio at Apple in Seattle. His background spans audio engines, spatial audio, OpenXR runtimes, and mixed-reality platform work across Meta, Microsoft, Amazon, and startups, combining deep systems programming with performance optimization and profiling. He has shipped audio and VR/AR features across device families—Xbox, HoloLens, Oculus, Fire TV—and has experience collaborating with OEMs to validate drivers and port real-time 3D applications. A lifelong learner with a strong math bent, he brings pragmatic problem solving from telemetry and cloud service work to acoustics and computer vision projects. Notably, his career threads show a consistent focus on making multimedia systems robust and performant at the device level.
code12 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science (B.S.), Real Time Interactive Simulation, Bachelor of Science (B.S.), Real Time Interactive Simulation at Digipen Institute of Technology
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Stackoverflow

Stats
599reputation
110kreached
19answers
7questions
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Github Skills (89)

toolchain9
nft9
rust8
compiler8
matrix8
encoding8
lime8
interpreter8
programming-language8
syntax-highlighting8
decoding8
zig8
neko8
pixel8
game-development7

Programming languages (11)

C#TypeScriptC++CoffeeScriptRustCHaxeJavaScript

Github contributions (5)

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rrohrer/go-electroncontrol

Dec 2015 - Feb 2016

Contributions:25 commits, 24 pushes, 1 branch in 2 months
rrohrer/electroncontrol

Dec 2015 - Jan 2016

Contributions:18 commits, 17 pushes, 1 branch in 1 month
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Ryan Rohrer - Software Engineer at Apple