Summary
Ryan Sadwick is a Principal Software Engineer based in Tampa with 13 years of professional experience building performant systems across game development and retail platforms. He blends low-level expertise in Assembly, C, and C++ with high-level fluency in Python, Java, Lua and JavaScript to deliver efficient, scalable solutions and production-ready ML models. At 3ee Games he applies both systems-level thinking and game-dev sensibilities, while a decade at Qurate/HSN honed his ability to ship reliable enterprise software. Comfortable mentoring, public speaking, and community building, he frequently bridges engineering teams and emergent ML workflows using PyTorch and Stable Diffusion. An early background in animation and Flash gives him a practical design-minded edge that informs his approach to tooling and performance.
12 years of coding experience
25 years of employment as a software developer
AS Animation, AS Animation at International Academy of Design