Ryan Schmidt

Old Toronto, Ontario, Canada
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Summary

🤩
Rockstar
Ryan Schmidt is an inventor and software leader with a decade of experience at the intersection of geometry processing, 3D design, and interactive tools, currently serving as Interim CEO of gradientspace. He created Meshmixer (acquired by Autodesk) and later led design and engineering efforts for geometry tools inside Unreal Engine, contributing to projects from Fortnite to the Matrix Awakens demo. A hands-on engineer and researcher, he builds core libraries such as the gradientspace/geometry3Sharp C# geometry toolkit and has repeatedly translated academic insight into production-quality mesh algorithms. He blends product leadership with deep technical craftsmanship—often implementing advanced data structures and refactoring core systems himself—and has taught and advised at the University of Toronto.
code11 years of coding experience
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Github Skills (10)

algorithm10
data-structures10
algorithms10
geometry10
csharp10
geometric-algorithms10
data-structure10
dotnet-core10
geom10
3d10

Programming languages (4)

C#C++JavaScriptGLSL

Github contributions (5)

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gradientspace/geometry3Sharp

Oct 2016 - Dec 2022

C# library for 2D/3D geometric computation, mesh algorithms, and so on. Boost license.
Role in this project:
userBack-end Developer
Contributions:1 review, 1051 commits, 8 PRs in 6 years 2 months
Contributions summary:Ryan appears to be focused on implementing and extending core functionality within the C# library for 2D/3D geometric computation and mesh algorithms. Their contributions include improvements to the existing mesh functionality, enhancements of geometry and mesh algorithms, and refactoring of existing code. They also implemented more advanced data structures and algorithms.
3dcsharp
gradientspace/frame3Sharp

Dec 2016 - Nov 2018

C# library for building 3D tools in Unity
Contributions:682 commits, 1 PR, 485 pushes in 1 year 11 months
3dcsharp
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