Ryan Shah

Technical Designer at The Multiplayer Group (MPG)

Nottingham, England, United Kingdom
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Summary

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Rockstar
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Top School
Ryan Shah is a Technical Designer with 11 years’ experience crafting immersive gameplay and tooling for multiplayer and VR projects from Nottingham, UK. He blends gameplay programming, UI/UX implementation, and pipeline/tool development to bridge creative design and technical execution, having shipped work and prototypes at studios including The Multiplayer Group, Framestore, and Epic Games. As a former Technical Director and Unreal Engine C++ lead, he has taught non-game teams game pipelines and introduced design documentation and automated workflows to raise product quality. His background in marketplace QA gives him a keen eye for polish, compatibility, and documentation standards across assets and systems. Comfortable scripting and building editor tools, he’s equally at home iterating on design pitches as diagnosing rendering or performance bottlenecks. Colleagues rely on him to translate ambitious design visions into practical, maintainable systems that scale across teams.
code10 years of coding experience
job1 year of employment as a software developer
bookBND, I.T Practioners - Networking, Safe Learner, CISCO Academy (Year #1), CISCO Academy (Year #2), BND, I.T Practioners - Networking, Safe Learner, CISCO Academy (Year #1), CISCO Academy (Year #2) at South Essex College
bookGCSE, English Literature, English Language, Mathematics, Drama, I.T, Music, Safe Learner, GCSE, English Literature, English Language, Mathematics, Drama, I.T, Music, Safe Learner at Futures Community College
languagesEnglish, French, Japanese
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Github Skills (52)

nintendo-ds10
devkitpro10
nintendo10
nintendo-3ds10
3ds10
emulation10
gamepad9
unreal9
cpp9
arm9
gamepad-api8
playstation8
procedural-generation8
bluetooth8
usb8

Programming languages (4)

C#C++CJavaScript

Github contributions (5)

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KITATUS/DualSenseWindows_UE4

Dec 2020 - Dec 2021

Unreal Engine 4 port of the Windows API for the PS5 DualSense controller created at Ohjurot/DualSense-Windows
Contributions:11 commits, 3 PRs, 3 pushes in 11 months
dualsensecontrollerps5usbunreal-engine-plugin
KITATUS/PBCharacterMovement

Mar 2020 - Dec 2022

HL2-style, classic FPS movement for Unreal Engine 4 implemented in C++
Contributions:1 push in 2 years 9 months
unreal-enginefpsblueprintunrealue4
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Ryan Shah - Technical Designer at The Multiplayer Group (MPG)