Ryan Shah is a Technical Designer with 11 years’ experience crafting immersive gameplay and tooling for multiplayer and VR projects from Nottingham, UK. He blends gameplay programming, UI/UX implementation, and pipeline/tool development to bridge creative design and technical execution, having shipped work and prototypes at studios including The Multiplayer Group, Framestore, and Epic Games. As a former Technical Director and Unreal Engine C++ lead, he has taught non-game teams game pipelines and introduced design documentation and automated workflows to raise product quality. His background in marketplace QA gives him a keen eye for polish, compatibility, and documentation standards across assets and systems. Comfortable scripting and building editor tools, he’s equally at home iterating on design pitches as diagnosing rendering or performance bottlenecks. Colleagues rely on him to translate ambitious design visions into practical, maintainable systems that scale across teams.
10 years of coding experience
1 year of employment as a software developer
BND, I.T Practioners - Networking, Safe Learner, CISCO Academy (Year #1), CISCO Academy (Year #2), BND, I.T Practioners - Networking, Safe Learner, CISCO Academy (Year #1), CISCO Academy (Year #2) at South Essex College
GCSE, English Literature, English Language, Mathematics, Drama, I.T, Music, Safe Learner, GCSE, English Literature, English Language, Mathematics, Drama, I.T, Music, Safe Learner at Futures Community College
HL2-style, classic FPS movement for Unreal Engine 4 implemented in C++
Contributions:1 push in 2 years 9 months
unreal-enginefpsblueprintunrealue4
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Ryan Shah - Technical Designer at The Multiplayer Group (MPG)