Summary
Ryan Simpson is a Senior 3D Artist based in North Carolina with a decade of experience crafting high-fidelity visuals and assets for real-time and cinematic projects. He combines strong DCC pipeline skills—Maya, 3ds Max, ZBrush, Substance Painter/Designer, UVLayout and VRay—with practical scripting fluency in Python, MEL, MaxScript and Qt-based GUI tooling to automate workflows and bridge art and engineering. Currently at Moth+Flame, he focuses on Unreal and scripted tool development to accelerate production, drawing on earlier CGI studio experience at Indigo Studios and a foundation in computer animation from Atlanta College of Art. His background includes an uncommon blend of hands-on vehicle service technical work and formal graphic design training, which contributes to a pragmatic, detail-oriented approach to problem solving.
10 years of coding experience
Graphic Design, Graphic Design at Savannah College of Art and Design
Bachelor's degree, Computer Animation, Bachelor's degree, Computer Animation at Atlanta College of Art