Summary
Ryan Simpson is a Senior 3D Artist based in North Carolina with a decade of experience crafting high-fidelity visuals and assets for real-time and cinematic projects. He combines strong DCC pipeline skills—Maya, 3ds Max, ZBrush, Substance Painter/Designer, UVLayout and VRay—with practical scripting fluency in Python, MEL, MaxScript and Qt-based GUI tooling to automate workflows and bridge art and engineering. Currently at Moth+Flame, he focuses on Unreal and scripted tool development to accelerate production, drawing on earlier CGI studio experience at Indigo Studios and a foundation in computer animation from Atlanta College of Art. His background includes an uncommon blend of hands-on vehicle service technical work and formal graphic design training, which contributes to a pragmatic, detail-oriented approach to problem solving.
9 years of coding experience
Graphic Design, Graphic Design at Savannah College of Art and Design
Bachelor's degree, Computer Animation, Bachelor's degree, Computer Animation at Atlanta College of Art