Ryan Sonshine is a seasoned cloud application architect and team lead with 11+ years delivering scalable, secure systems across Healthcare, Fintech, Manufacturing, and Automotive. Currently leading architecture and delivery efforts at AWS, he blends hands-on expertise in DevOps, full‑stack development, and distributed systems with a customer-first leadership style that emphasizes mentoring and continuous learning. He has a strong track record building serverless microservices and CI/CD pipelines, having implemented infrastructure-as-code solutions in production and even architected a serverless on-demand Minecraft server using AWS CDK and Fargate Spot. Comfortable moving between startups and enterprise environments, he’s adept at translating business strategy into technical outcomes and improving developer productivity through automation. Colleagues rely on him not just for technical vision but for cultivating teams that ship reliable, maintainable systems at scale.
Templates to deploy a serverless Minecraft Server on demand in AWS
Role in this project:
Cloud Engineer & DevOps Engineer
Contributions:7 reviews, 38 commits, 4 PRs in 18 days
Contributions summary:Ryan primarily focused on implementing and configuring infrastructure as code using AWS CDK. They established the foundational components for a serverless Minecraft server, including VPC, EFS, ECS, and Route53 integration. Further contributions included setting up a CI/CD pipeline, adding support for Fargate Spot instances, and integrating notification services like Twilio and SNS. The user also made changes to the configuration and environment variables to customize the deployment.
An example of how to stream large files to S3 from an external source on AWS Lambda using the JavaScript AWS SDK v3
Contributions:15 commits, 5 PRs, 16 pushes in 1 year
aws-cdkaws-lambdaaws-s3aws-sdkaws-sdk-js-v3
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Ryan Sonshine - Team Lead, Sr. Cloud Application Architect