Ryan Spring is a software engineer with 12 years of experience specializing in PyTorch backend development and CUDA code generation for high-performance deep learning. At NVIDIA he develops NvFuser and the PyTorch JIT compiler backend, researching ML-driven schedule synthesis to produce optimized GPU kernels. His open-source contributions to the flagship pytorch/pytorch repo include implementing elementwise ops and loss functions, reflecting deep hands-on expertise in tensor kernels and numerical primitives. Ryan’s academic background (PhD from Rice) bridges randomized hashing and large-scale distributed training, informing practical work on sparsity and scalable NLP systems. Based in California, he combines research rigor with production-grade engineering to push the frontier of compiler-driven acceleration for modern neural networks.
12 years of coding experience
1 year of employment as a software developer
Bachelor's Degree, Computer Science, Bachelor's Degree, Computer Science at The University of Texas at Austin
Doctor of Philosophy (Ph.D.), Computer Science, Doctor of Philosophy (Ph.D.), Computer Science at Rice University
Tensors and Dynamic neural networks in Python with strong GPU acceleration
Role in this project:
Back-end Developer
Contributions:42 reviews, 77 commits, 21 PRs in 2 years 1 month
Contributions summary:Ryan's contributions primarily involve implementing and improving elementwise unary and binary operations, and loss functions within the PyTorch framework. They added reference implementations for various mathematical functions, including `nan_to_num`, `sigmoid`, `trunc`, `copysign`, `rsub`, `xlogy`, and more. Furthermore, the user incorporated loss functions like `mse_loss`, `l1_loss`, and `nll_loss`, extending the functionality of the library. The changes include modifications to the testing infrastructure and the inclusion of new primitives related to scalar values.
Contributions:43 commits, 1 push in 4 years 4 months
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Ryan Spring - Software Engineer, PyTorch at NVIDIA