Ryan Tabora

Director Of Engineering at Epic Games

Denver, Colorado, United States
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Summary

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Rockstar
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Top School
Ryan Tabora is a data-focused engineering leader with 13 years of experience building large-scale data platforms for games and enterprise, now serving as Director of Engineering for Epic Games' Data Platform in Denver. He has led migrations to schematized data lake ingestion, real-time metrics aggregation on Kubernetes, and multi-petabyte cloud data warehouse moves, combining hands-on technical depth with people and product leadership. Previously at Riot Games he built real-time analytical pipelines, migrated ETL to Spark/Airflow, and scaled data infrastructure across multiple live game titles. Ryan pairs strong systems and cloud engineering chops (Hadoop, Kafka, Spark, Airflow, Kubernetes, AWS) with a track record of hiring and mentoring cross-functional teams to deliver observable, production-grade data services. Outside work he’s an avid bass player, death metal fan, and dachshund enthusiast—details that hint at a steady mix of creativity and intensity he brings to engineering challenges.
code13 years of coding experience
job14 years of employment as a software developer
bookBachelors of Science Electrical Engineering, Bachelors of Science Electrical Engineering at Marquette University
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Github Skills (19)

openvpn10
transmission10
docker9
torrent9
docker-container9
kubernetes-deployment9
kubernetes-setup8
tunnel8
kubernetes-security8
k8s8
kubernetes-cluster8
vpn8
kubernetes7
webui7
kubelet7

Programming languages (2)

ShellPython

Github contributions (5)

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ratabora/dotfiles

Nov 2015 - Nov 2017

Contributions:8 PRs, 49 pushes, 11 branches in 2 years
dotfilesconfigurationconfigconfigurations
ratabora/ratabora.github.io

Mar 2014 - Apr 2017

Contributions:11 commits, 5 pushes in 3 years 1 month
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Ryan Tabora - Director Of Engineering at Epic Games