Ryan Tabora is a data-focused engineering leader with 13 years of experience building large-scale data platforms for games and enterprise, now serving as Director of Engineering for Epic Games' Data Platform in Denver. He has led migrations to schematized data lake ingestion, real-time metrics aggregation on Kubernetes, and multi-petabyte cloud data warehouse moves, combining hands-on technical depth with people and product leadership. Previously at Riot Games he built real-time analytical pipelines, migrated ETL to Spark/Airflow, and scaled data infrastructure across multiple live game titles. Ryan pairs strong systems and cloud engineering chops (Hadoop, Kafka, Spark, Airflow, Kubernetes, AWS) with a track record of hiring and mentoring cross-functional teams to deliver observable, production-grade data services. Outside work he’s an avid bass player, death metal fan, and dachshund enthusiast—details that hint at a steady mix of creativity and intensity he brings to engineering challenges.
13 years of coding experience
14 years of employment as a software developer
Bachelors of Science Electrical Engineering, Bachelors of Science Electrical Engineering at Marquette University
Contributions:11 commits, 5 pushes in 3 years 1 month
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Ryan Tabora - Director Of Engineering at Epic Games