Ryan Webb is a Senior Software Engineer with eight years of professional experience building immersive applications across AR/VR, mobile and desktop platforms. Currently at Meta Reality Labs, he applies a background in computer animation and deep reinforcement learning to ship interactive experiences and tooling for next-generation spatial computing. His past roles include lead and senior engineering positions delivering Magic Leap, Windows, Linux, Android and iOS projects for clients like BBC and commercial studios, demonstrating a strong cross-platform and real-time systems skillset. He has a foundation in maths, computing and electronics from Havant & South Downs College and a BSc in Computer Animation from the University of Portsmouth, complemented by Udacity coursework in deep RL. Colleagues would describe him as a pragmatic engineer who bridges creative content and robust engineering—turning artistic vision into performant, production-ready systems. Based in England, he combines game-tech fluency with hands-on research curiosity, often applying ML ideas to interactive media challenges.
8 years of coding experience
12 years of employment as a software developer
BSc, Computer Animation, BSc, Computer Animation at University of Portsmouth
Deep Reinforcement Learning, Deep Reinforcement Learning at Udacity
A-Levels: Maths, Computing, Electronics, Physics, A-Levels: Maths, Computing, Electronics, Physics at Havant & South Downs College
Contributions:5 commits, 2 PRs, 39 pushes in 2 years 4 months
ios-androidandroidios-nativeunityios
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