Ryan White

Software Engineer, TRACAB at Electronic Arts (EA)

Stockholm, Sweden
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Summary

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Senior
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Top School
Ryan White is a Unity-focused software engineer and producer with 10+ years of hands-on experience shipping games and tools across studio and indie projects. He has contributed to titles like Demeo, Rubik’s Match, and GeoGuessr GO, and now builds Snowship, a solo-developed, procedurally generated colony-survival game that showcases his terrain algorithms and custom UI framework. Comfortable across the stack, Ryan writes production C# (and some C++) for gameplay, systems, UI and large-scale refactors while also owning planning, release coordination, and scrum duties. He’s known for calm, clear communication and creating team environments that encourage early idea-sharing and iterative problem-solving. Based in Stockholm and currently at EA TRACAB, he’s open to Unity, C++, or project management roles across the EU. A not-obvious strength: he combines deep technical craftsmanship with practical production systems—running playtests, organising releases and recruiting—to keep feature delivery predictable.
code10 years of coding experience
job4 years of employment as a software developer
bookBachelor of Computing, Software Engineering, Bachelor of Computing, Software Engineering at University of Guelph
languagesEnglish, Swedish

Programming languages (2)

JavaScriptDart

Github contributions (5)

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rythwh/snowship

Jul 2020 - Nov 2022

Contributions:6 releases, 93 commits, 121 pushes in 2 years 4 months
rythwh/2048-AI

Sep 2017 - Jun 2021

Contributions:12 pushes, 1 branch in 3 years 9 months
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Ryan White - Software Engineer, TRACAB at Electronic Arts (EA)