Summary
Ryan White is a Unity-focused software engineer and producer with 10+ years of hands-on experience shipping games and tools across studio and indie projects. He has contributed to titles like Demeo, Rubik’s Match, and GeoGuessr GO, and now builds Snowship, a solo-developed, procedurally generated colony-survival game that showcases his terrain algorithms and custom UI framework. Comfortable across the stack, Ryan writes production C# (and some C++) for gameplay, systems, UI and large-scale refactors while also owning planning, release coordination, and scrum duties. He’s known for calm, clear communication and creating team environments that encourage early idea-sharing and iterative problem-solving. Based in Stockholm and currently at EA TRACAB, he’s open to Unity, C++, or project management roles across the EU. A not-obvious strength: he combines deep technical craftsmanship with practical production systems—running playtests, organising releases and recruiting—to keep feature delivery predictable.
10 years of coding experience
4 years of employment as a software developer
Bachelor of Computing, Software Engineering, Bachelor of Computing, Software Engineering at University of Guelph
English, Swedish