Ryan Wine is a versatile software engineer with roughly a decade of hands-on experience building flexible game engines, simulation tools, and web applications across languages from C# and Java to PHP and PowerShell. He has shipped a commercial DS puzzle game engine and currently develops educational Unity/JS tooling and backend APIs for mobile games, blending gameplay systems thinking with practical backend skills. Past roles include optimizing large-scale school IT workflows through automation and scripting, and improving simulation tooling at Lockheed Martin—demonstrating a knack for making complex systems more generic and maintainable. Ryan’s work often focuses on enabling non-programmers via artist/designer import tools and streamlined deployment processes, highlighting his emphasis on developer and user ergonomics. Based in Monroe Township, NJ, he brings a maker’s mentality to both freelance projects and institutional IT challenges.
9 years of coding experience
6 years of employment as a software developer
Game Design & Development, Game Design & Development at Camden County College
a package that grabs information from a running project zomboid server & posts to a database to be displayed on a webpage or with a discord bot.
Contributions:56 commits, 1 PR, 36 pushes in 3 months
discord-jsdiscordbotdiscord-botzomboid
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