Ryan Yee

Senior Staff Software Engineer at Open Source Community

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Ryan Yee is a Senior Staff Software Engineer in Vancouver with 11 years of experience building high-performance systems across video games, e-commerce, finance, and cloud-native platforms. He blends hands-on C++ expertise—demonstrated by performance and correctness contributions to EA’s EASTL—with leadership in streaming and core services at companies like Splunk and ClickUp. Comfortable as tech lead, scrum master, and individual contributor, he has shipped features on large-scale systems using Kafka, Flink, Kubernetes, AWS, and TypeScript. His background ranges from multiplayer game matchmaking to Amazon checkout pipelines and Bloomberg trading systems, giving him a rare cross-domain ability to translate product needs into robust, performant engineering. Unusually, he pairs deep systems-level work with developer-experience improvements such as automated testing and CI, reflecting a practical focus on long-term maintainability.
code11 years of coding experience
job14 years of employment as a software developer
bookB.Sc., Computer Science, B.Sc., Computer Science at The University of British Columbia
bookM.Sc., Computer Science, M.Sc., Computer Science at University of Calgary
languagesEnglish, French
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Github Skills (10)

algorithm10
hashtable10
data-structures10
memory-management10
algorithms10
stl10
cpp10
cplus10
data-structure10
testing9

Programming languages (3)

TypeScriptC++JavaScript

Github contributions (5)

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electronicarts/EASTL

Feb 2017 - Aug 2019

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Role in this project:
userSoftware Engineer (focus on C++ Standard Template Library)
Contributions:15 commits, 13 PRs, 92 comments in 2 years 6 months
Contributions summary:Ryan primarily contributes to the Electronic Arts Standard Template Library (EASTL) by fixing bugs, adding new features, and improving the library's robustness and performance. Their work includes addressing move semantics with hash_map::operator[], implementing the `at` method for maps, and fixing memory leaks. The user demonstrates expertise in C++ by modifying core data structures and implementing features that address performance or conformance to language standards.
c-plus-plus-17standard-template-libraryc-plus-pluselectroniccpp-library
theryee/EASTL

Feb 2017 - Aug 2023

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
Contributions:1 PR, 146 pushes, 26 branches in 6 years 7 months
artscppelectronic-artsstandard-template-libraryeastl
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Ryan Yee - Senior Staff Software Engineer at Open Source Community