Rylee George is an application developer based in Melbourne with 11 years of hands-on experience building robust integrations and backend systems for the energy sector. Skilled in C#, JavaScript, MuleSoft (Anypoint/CloudHub), webMethods, Git, and Linux, Rylee focuses on scalable, production-ready solutions and incident management practices. He’s actively learning Domain-Driven Design to strengthen system modelling and design choices. A committed open-source contributor, he has contributed meaningful fixes and features to the long-running GriefPrevention Minecraft plugin, demonstrating practical back-end problem solving in community projects. Known for clear troubleshooting and incident command experience, he blends operational discipline with a continual learning mindset. Outside work he follows tech trends and enjoys gaming, which he often draws on for creative problem approaches.
10 years of coding experience
2 years of employment as a software developer
Bachelor's degree Information Technology, Bachelor's degree Information Technology at Victoria University
The official self-service anti-griefing Bukkit plugin for Minecraft servers since 2011.
Role in this project:
Back-end Developer
Contributions:12 commits, 22 PRs, 55 comments in 3 months
Contributions summary:Rylee primarily contributed to bug fixes and new feature implementations for the GriefPrevention plugin. Their work included adding new functionality for handling specific game materials, enabling and disabling donkey and llama protection, fixing issues related to material names, implementing a siege cooldown feature, and mitigating issues with lightning strikes. The changes also included updates to the WorldGuard integration and adjustments to the restore nature feature.
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