Rynn Blackmon

Software Engineer at sift-stack

Hawthorne, California, United States
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Summary

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Rynn Blackmon is a seasoned software engineer with 12 years of experience spanning systems engineering, C++ library development, and tooling with Nix, most recently contributing at Anduril and Sift. He blends performance-focused low-level work with full-stack sensibilities, demonstrated by optimizations and UI/VGUI improvements to the high-profile Garry's Mod sandbox project. Rynn treats each codebase as both a professional responsibility and a personal passion, driven to learn deeply and mentor the next generation of developers. Based in Hawthorne, CA, he brings practical game-dev experience alongside defense and systems engineering, able to move between animation/graphics optimizations and production-grade systems. Colleagues value his eye for subtle performance wins—like replacing velocity length calculations with squared lengths—that yield measurable runtime improvements.
code12 years of coding experience
job11 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, 3.4 GPA, Bachelor of Science (B.S.), Computer Science, 3.4 GPA at Capitol Technology University
bookDiploma, General Education, 3.4, Diploma, General Education, 3.4 at Yucaipa High School
languagesEnglish, Spanish
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Github Skills (6)

lua10
game-development10
gmod-lua10
performance-optimization10
garrysmod10
regex6

Programming languages (9)

TypeScriptDockerfileC++RustCJavaScriptLuaHaskell

Github contributions (5)

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Facepunch/garrysmod

Nov 2014 - Jan 2017

Sandbox mod for the Source Engine
Role in this project:
userFull-stack Developer
Contributions:6 commits, 4 PRs, 9 comments in 2 years 2 months
Contributions summary:Rynn primarily focused on UI/VGUI improvements and optimizations within the Garry's Mod sandbox. They fixed button color issues in DColumnSheet and made adjustments to DFrame. Additionally, they implemented efficiency improvements in halo.lua, modifying lighting and stencil operations. They also optimized animation calculations by switching to squared velocity lengths, demonstrating an understanding of performance considerations in the codebase.
garrysmodluamodsandboxgarrys-mod
Luabee/Luabee

Sep 2013 - Oct 2014

Contributions:9 commits, 1 comment in 1 year 1 month
lualinesmodgarry-s-modingame
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Rynn Blackmon - Software Engineer at sift-stack