Rynn Blackmon is a seasoned software engineer with 12 years of experience spanning systems engineering, C++ library development, and tooling with Nix, most recently contributing at Anduril and Sift. He blends performance-focused low-level work with full-stack sensibilities, demonstrated by optimizations and UI/VGUI improvements to the high-profile Garry's Mod sandbox project. Rynn treats each codebase as both a professional responsibility and a personal passion, driven to learn deeply and mentor the next generation of developers. Based in Hawthorne, CA, he brings practical game-dev experience alongside defense and systems engineering, able to move between animation/graphics optimizations and production-grade systems. Colleagues value his eye for subtle performance wins—like replacing velocity length calculations with squared lengths—that yield measurable runtime improvements.
12 years of coding experience
11 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, 3.4 GPA, Bachelor of Science (B.S.), Computer Science, 3.4 GPA at Capitol Technology University
Diploma, General Education, 3.4, Diploma, General Education, 3.4 at Yucaipa High School
Contributions:6 commits, 4 PRs, 9 comments in 2 years 2 months
Contributions summary:Rynn primarily focused on UI/VGUI improvements and optimizations within the Garry's Mod sandbox. They fixed button color issues in DColumnSheet and made adjustments to DFrame. Additionally, they implemented efficiency improvements in halo.lua, modifying lighting and stencil operations. They also optimized animation calculations by switching to squared velocity lengths, demonstrating an understanding of performance considerations in the codebase.
Contributions:9 commits, 1 comment in 1 year 1 month
lualinesmodgarry-s-modingame
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