Ryo Suzuki is a software engineer with 13 years of experience, currently optimising machine learning model inference for aarch64 CPUs at Arm. He progressed through roles at Arm from undergraduate developer to engineer, combining systems-level performance work with hands-on C++ development. An active open-source contributor, he’s a back-end developer on the cross-platform OpenSiv3D creative coding framework and authored cppmap, demonstrating deep familiarity with rendering APIs (D3D11, GL4, GLES3) and profiling for draw-call/triangle-count metrics. He also shipped an indie game while studying, showing a practical mix of product focus and technical craft. Based in Stevenage, UK, Ryo pairs algorithmic optimisation with cross-platform pragmatism, often surfacing low-level insights that materially improve runtime performance.
13 years of coding experience
4 years of employment as a software developer
Master of Engineering - MEng, Computer Science, Master of Engineering - MEng, Computer Science at University of Exeter
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
Role in this project:
Back-end Developer
Contributions:4 releases, 40 reviews, 5476 commits in 6 years 11 months
Contributions summary:Ryo made significant contributions to the `siv3d/opensiv3d` repository, implementing a profiling system to track draw calls and triangle counts across different rendering platforms (Windows, macOS, OpenGLES3). The code changes involved modifying core rendering components to measure performance metrics, demonstrating a focus on optimization and cross-platform compatibility. The commits touch upon D3D11, GL4, and GLES3 platforms, indicating that the user worked with multiple rendering APIs.
Siv3D v0.8 の開発リポジトリ | Development repository for Siv3D v0.8
Contributions:1 review, 60 commits, 74 PRs in 2 months
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