Summary
Ryota Nishida is an experienced game developer and technical leader with over a decade of hands-on experience designing and programming titles across consoles, PC, mobile, and VR, currently heading the Planning & Technology Office at Microvision. His portfolio spans commercial hits like Wii’s Super Smash Bros. Brawl and PS2 naval combat design, to indie mobile launches and experimental VR/Kinect projects, showing a rare blend of large-studio polish and rapid prototyping agility. He authors technical books on VR and beginner programming, created Unity assets (uProcessing, Unicessing) and web-based visual tools, and has presented practical prototyping and personal-work balance talks at CEDEC and VR festivals. Known for blending interactive art (projection-mapping installations) with robust gameplay systems, he brings creative technical leadership and a strong track record of shipping cross-platform interactive experiences.
13 years of coding experience
Human Creative School