Summary
Saad K is a Principal Gameplay Engineer and Tech Lead with 13 years building scalable, data-oriented gameplay systems across proprietary engines and Unreal Engine. He specializes in Data-Oriented Design and ECS architectures, having architected deterministic simulation engines, combat and animation frameworks, GOAP-based AI, HFSMs, and robust debugging tools for large teams. Saad has led and mentored small engineering teams through complex projects, shipping core frameworks for titles like D&D Dark Alliance and contributing to high-profile studios including Relic and Eidos-Montréal. He pairs deep C++ expertise with scripting and toolchains (Lua, Python, MEL, C#) and a history of creating artist-facing plugins for Maya/3ds Max/Blender to streamline content pipelines. As an educator and former lecturer, he brings a pedagogical approach to documentation, coding standards and onboarding that reduces technical debt and developer friction. Currently based in Canada, he’s exploring Rust and Nim while leading gameplay architecture at Gunmetal Games.
13 years of coding experience
14 years of employment as a software developer
University of Toronto Scarborough
Doctor of Philosophy (PhD Candidate) - Paused, Computer Science, Doctor of Philosophy (PhD Candidate) - Paused, Computer Science at University of Ontario Institute of Technology
GCE Ordinary Level (O level), GCE Ordinary Level (O level) at Saint Mary's Academy
High School Diploma, High School Diploma at West Hill Collegiate Institute
Pashto, Urdu, English