Summary
Sabry Chasseray is an R&D engineer specializing in graphics and physics with nine years of experience building high-performance game systems and tooling. He designs low-level rendering pipelines and shaders across Vulkan, OpenGL, Unity, Unreal and Godot, and has hands-on experience building a lightweight Vulkan-based engine and numerous Unity projects. Comfortable across C, C++, C#, Python and ML frameworks, he bridges graphics programming with generative AI—having developed a medical image synthesis pipeline at LaBRI. Sabry also contributes to modding communities (including a personal Minecraft mod and collaborative mod work) and improves developer workflows through internal tooling in industry settings. Based in Bordeaux, he blends academic training (Master in Graphics) with practical tutoring and teaching experience, making him adept at translating complex systems into teachable components. Colleagues would note his rare combination of low-level GPU expertise and applied ML for synthetic data generation.
9 years of coding experience
1 year of employment as a software developer
Master Graphics, Master Graphics at Université de Bordeaux
French, English