Sagnik Chowdhury

Software Engineer at PlayStation

San Francisco Bay Area United States
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Summary

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Senior
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Top School
Sagnik Chowdhury is a software engineer with 11 years of experience specializing in real-time graphics and rendering, currently building advanced computer graphics systems in PlayStation R&D. He holds a Real-Time Interactive Simulation degree from DigiPen and dual bachelor’s grounding in mathematics and physics, and is pursuing a M.S. in Computer Engineering with a Data Science focus at San Jose State. His career includes hands-on graphics programming at CONFETTI Interactive before joining PlayStation in 2019, giving him deep practical expertise across game-engine pipelines and shader development. Based in the San Francisco Bay Area, he blends rigorous mathematical thinking with production-grade engineering to ship performant visual systems on console platforms. An analytical problem-solver, he brings a rare combination of academic breadth and long-term industry experience to ambitious graphics and simulation challenges.
code11 years of coding experience
job2 years of employment as a software developer
bookBachelor's Degree, Real-Time Interactive Simulation, Bachelor's Degree, Real-Time Interactive Simulation at Digipen Institute of Technology
bookBachelor’s Degree, Mathematics, Physics, Bachelor’s Degree, Mathematics, Physics at Sri Aurobindo International Centre of Education
languagesFrench, Sanskrit, English, Bengali, Hindi, Spanish
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Github Skills (7)

hdr-image3
image-processing2
filtering2
computer-vision1
hdr1
tone-mapping1
denoising1

Programming languages (1)

C++

Github contributions (5)

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solarbro/JavaScript_Samples

Apr 2018 - Feb 2019

Contributions:59 commits, 41 pushes, 1 branch in 9 months
solarbro/PHM

Jan 2016 - Aug 2019

Contributions:47 pushes, 3 branches in 3 years 7 months
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Sagnik Chowdhury - Software Engineer at PlayStation