Summary
Sagnik Chowdhury is a software engineer with 11 years of experience specializing in real-time graphics and rendering, currently building advanced computer graphics systems in PlayStation R&D. He holds a Real-Time Interactive Simulation degree from DigiPen and dual bachelor’s grounding in mathematics and physics, and is pursuing a M.S. in Computer Engineering with a Data Science focus at San Jose State. His career includes hands-on graphics programming at CONFETTI Interactive before joining PlayStation in 2019, giving him deep practical expertise across game-engine pipelines and shader development. Based in the San Francisco Bay Area, he blends rigorous mathematical thinking with production-grade engineering to ship performant visual systems on console platforms. An analytical problem-solver, he brings a rare combination of academic breadth and long-term industry experience to ambitious graphics and simulation challenges.
11 years of coding experience
2 years of employment as a software developer
Bachelor's Degree, Real-Time Interactive Simulation, Bachelor's Degree, Real-Time Interactive Simulation at Digipen Institute of Technology
Bachelor’s Degree, Mathematics, Physics, Bachelor’s Degree, Mathematics, Physics at Sri Aurobindo International Centre of Education
French, Sanskrit, English, Bengali, Hindi, Spanish