Saharsh Oza is a GPU software engineer based in the San Francisco Bay Area with a decade of experience building advanced rendering and GPU compute systems at Apple. His background blends GPU design, energy modeling, and machine learning-driven algorithm development, reflecting a rare mix of hardware-aware software optimization and research-grade problem solving. Prior roles span data engineering and computer vision work at Myntra and embedded systems projects at Texas Instruments and Bosch, giving him a strong foundation across low-level firmware, big data ETL, and CV pipelines. He holds a Master’s in Electrical and Computer Engineering from UT Austin and a high-achieving undergraduate degree from NIT Karnataka, and is known for applying cross-domain insights—like ML techniques to low-power GPU design—to practical production challenges.
9 years of coding experience
1 year of employment as a software developer
Master’s Degree, Electrical and Computer Engineering, 3.87, Master’s Degree, Electrical and Computer Engineering, 3.87 at The University of Texas at Austin
High School, Science, 91.8%, High School, Science, 91.8% at Abu Dhabi Indian School
Bachelor’s Degree, Electrical, Electronics and Communications Engineering, 9.35, Bachelor’s Degree, Electrical, Electronics and Communications Engineering, 9.35 at National Institute of Technology Karnataka
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