Summary
Sahil Ramani is a Senior Software Engineer based in Mountain View with 11+ years building high-performance graphics, simulation, and ML systems across gaming, animation, autonomous vehicles, and real-time rendering. He has driven measurable improvements—such as a 20% ML model uplift at Zoox—by applying neural rendering (NeRF, Gaussian Splatting), custom GPU kernels, and rigorous sim‑to‑real metrics (FID, KL, SSIM). At Unity and Crystal Dynamics he shipped production-facing tooling that boosted artist productivity and fixed long‑standing terrain and rendering issues, while at NVIDIA he continues to push GPU-accelerated approaches for real-time applications. Comfortable bridging research and engineering, Sahil blends deep low‑level graphics expertise with practical ML deployments and a knack for workflow automation. Outside of work he pairs his technical rigor with a playful side as an avid gamer, reflecting a continual focus on interactive, visually rich experiences.
11 years of coding experience
16 years of employment as a software developer
BE Computer Science and Engineering, BE Computer Science and Engineering at B. M. S. College of Engineering
Nanodegree AI for Trading, Nanodegree AI for Trading at Udacity
Master of Science Computer Science (Game Development), Master of Science Computer Science (Game Development) at University of Southern California
BE Computer Science, BE Computer Science at Visvesvaraya Technological University
High School, High School at Naval Public School, Kochi
Hindi, Tamil, English